		* EDITING *
Write:
	string:"mapFile"		stored as string
	number:"xTile"		stored as number
	number:"yTile"		stored as number

read:	(editing)
	string:"mapFile"		set selection in list, parsed & loaded
	number:"xTile"		set selection in pane
	number:"yTile"		/



		* VIEWING *

read:	(editor preview - single line)
	string:"mapName"		shown
	number:"xTile"		---
	number:"yTile"		---

read:	(tool tip)
Displays:  "(#, #)"
	string:"mapName"		---
	number:"xTile"		shown
	number:"yTile"		shown




		* GAMEPLAY *

read:	(game engine - Execution)
	string:"mapFile"		loads this XML file, parses it, builds map
	number:"xTile"		places player at this tile
	number:"yTile"		/

